5 research outputs found

    A predictive approach for a real-time remote visualization of large meshes

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    DĂ©jĂ  sur HALRemote access to large meshes is the subject of studies since several years. We propose in this paper a contribution to the problem of remote mesh viewing. We work on triangular meshes. After a study of existing methods of remote viewing, we propose a visualization approach based on a client-server architecture, in which almost all operations are performed on the server. Our approach includes three main steps: a first step of partitioning the original mesh, generating several fragments of the original mesh that can be supported by the supposed smaller Transfer Control Protocol (TCP) window size of the network, a second step called pre-simplification of the mesh partitioned, generating simplified models of fragments at different levels of detail, which aims to accelerate the visualization process when a client(that we also call remote user) requests a visualization of a specific area of interest, the final step involves the actual visualization of an area which interest the client, the latter having the possibility to visualize more accurately the area of interest, and less accurately the areas out of context. In this step, the reconstruction of the object taking into account the connectivity of fragments before simplifying a fragment is necessary.Pestiv-3D projec

    A predictive approach for a real-time remote visualization of large meshes

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    International audienceRemote access to large meshes is the subject of studies since several years. We propose in this paper a contribution to the problem of remote mesh viewing. We work on triangular meshes. After a study of existing methods of remote viewing, we propose a visualization approach based on a client-server architecture, in which almost all operations are performed on the server. Our approach includes three main steps: a first step of partitioning the original mesh, generating several fragments of the original mesh that can be supported by the supposed smaller Transfer Control Protocol (TCP) window size of the network; a second step called pre-simplification of the mesh partitioned, generating simplified models of fragments at different levels of detail, which aims to accelerate the visualization process when a client(that we also call remote user) requests a visualization of a specific area of interest; the final step involves the actual visualization of an area which interest the client, the latter having the possibility to visualize more accurately the area of interest, and less accurately the areas out of context. In this step, the reconstruction of the object taking into account the connectivity of fragments before simplifying a fragment is necessary

    A predictive approach for a real-time remote visualization of large meshes

    Get PDF
    DĂ©jĂ  sur HALRemote access to large meshes is the subject of studies since several years. We propose in this paper a contribution to the problem of remote mesh viewing. We work on triangular meshes. After a study of existing methods of remote viewing, we propose a visualization approach based on a client-server architecture, in which almost all operations are performed on the server. Our approach includes three main steps: a first step of partitioning the original mesh, generating several fragments of the original mesh that can be supported by the supposed smaller Transfer Control Protocol (TCP) window size of the network, a second step called pre-simplification of the mesh partitioned, generating simplified models of fragments at different levels of detail, which aims to accelerate the visualization process when a client(that we also call remote user) requests a visualization of a specific area of interest, the final step involves the actual visualization of an area which interest the client, the latter having the possibility to visualize more accurately the area of interest, and less accurately the areas out of context. In this step, the reconstruction of the object taking into account the connectivity of fragments before simplifying a fragment is necessary.International audienceRemote access to large meshes is the subject of studies since several years. We propose in this paper a contribution to the problem of remote mesh viewing. We work on triangular meshes. After a study of existing methods of remote viewing, we propose a visualization approach based on a client-server architecture, in which almost all operations are performed on the server. Our approach includes three main steps: a first step of partitioning the original mesh, generating several fragments of the original mesh that can be supported by the supposed smaller Transfer Control Protocol (TCP) window size of the network, a second step called pre-simplification of the mesh partitioned, generating simplified models of fragments at different levels of detail, which aims to accelerate the visualization process when a client(that we also call remote user) requests a visualization of a specific area of interest, the final step involves the actual visualization of an area which interest the client, the latter having the possibility to visualize more accurately the area of interest, and less accurately the areas out of context. In this step, the reconstruction of the object taking into account the connectivity of fragments before simplifying a fragment is necessary

    Approche adaptative de simplification géométrique temps réel de modèles 3D distribués pour la visualisation et l'interaction à distance

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    National audienceDeux moyens permettent aujourd'hui d'accéder visuellement à des données 3D volumineuses à distance : le premier consiste à transférer les données entre le serveur et le poste client/utilisateur, le second consiste à générer et à transférer des " photographies" de ces données 3D qui restent alors localisées sur le serveur. Le goulot d'étranglement principal dans les deux cas est la bande passante du réseau qui ne permet pas de transférer des volumes de données importants. Bien plus, la visualisation de plusieurs centaines de giga-octets d'informations nécessite de grandes capacités de stockage (disque dur ou mémoire) et des équipements de visualisation très performants (cartes graphiques). Le projet PESTIV-3D s'inscrit dans cette problématique scientifique et technologique. Les travaux de recherche présentés sont réalisés à travers ce projet qui met en partenariat Eurocopter, Grooviz, Cimpa-Airbus, le laboratoire Le2I. Après une étude menée sur les techniques de simplification existantes, nous proposons dans cet article une stratégie adaptative de transfert temps réel de données volumineuses, pour la visualisation et l'interaction à distance. Cette stratégie s'appuie sur le partitionnement et la simplification de modèles ainsi que la composition de modèles. Nous proposons dans un premier temps l'architecture d'un modèle adaptatif permettant la simplification temps réel d'un modèle partitionné pré-calculé, et ceci en fonction du contexte applicatif. En prolongeant notre réflexion et afin de résoudre les problèmes de variations fréquentes du contexte applicatif que ne prend pas en compte le modèle adaptatif, nous proposons finalement un modèle composé permettant non seulement d'effectuer des simplifications temps réel à des niveaux de résolution différents, mais également de composer les parties des modèles simplifiés avec le modèle partitionné. Par ailleurs, la structure proposée doit permettre de remonter l'arborescence d'un modèle déjà simplifié afin de fusionner certaines parties de ce modèle. Cette composition de modèle nous permettra d'obtenir un rendu de meilleure qualité en un temps suffisamment appréciable. Nous utilisons l'outil de persistance homologique pour la validation du modèle simplifié
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